Games

Cookie Clicker from Dough to Delight

When you play Cookie Clicker, the simple act of pressing on a cookie turns into a completely immersive experience. This blog post attempts to dissect the game’s addictive formula and provide an explanation of how it operates. This post is not an endorsement of Cookie Clicker or its creator Orteil to any extent; the opinions in this blog are completely my own. The purpose of this article is to give an analysis and educational viewpoint. Orteil is a young JavaScript and web-based developer who hails from France and developed his game Cookie Clicker. He released the game Cookie Clicker on August 8th which has evolved into an intriguing online addiction in the years since. The article aims to explain the game from an analysis of the motivations that led to its addictive characteristics.

The Game

The Game
The Game

In the Game Cookie Clicker, you click cookies. Every time you click on a cookie like you could have imagined you will be awarded cookies. After acquiring the cookies they can also purchase items that will help create cookies quicker. In the beginning, one may begin by buying cursors to help click on cookies. However, after a while, it becomes a matter of acquiring factories, cookie farms, mines, and a myriad of other absurd cookie generators. The game eventually allows players to research ways to improve the quality of cookies. In addition to the cookies that are created, the cookie generators as well as enhancements, the player will achieve the achievement. This game keeps track of several stats which will be a part of an ever-growing cookie empire. Cookie Clicker is a game I like and dislike because of what it does. It is a game that transforms the basic task of buying cookies into a numbing sensation that eats your attention. However, I regard this game with a sour face as it degrades the complexities of an experience into the simplest form of positive reinforcement loops which provide gamers with artificial assurance and a lack of. To help grasp the game, I’ll discuss the various aspects of Cookie Clicker and explain how I feel they aid in the addiction-inducing quality that the game has. The first time they visit this Cookie Clicker website, the participant will have already formed an idea of what this game’s purpose is in the simple sense of the title. When prompted with a large cookie that appears on the site It doesn’t take much time before a player places their mouse on the brightly lit cookie. When the mouse is hovered above the cookie it expands in size and provides another indication that this is the exact cookie that requires clicking. If the user clicks the cookie, it changes the person into a player. It is at the moment on, to figure out just how large the container is. To clarify the ease of playing, Cookie Clicker only requires JavaScript. According to W3techs JavaScript is employed by 89.3 percent of all websites and has a higher profile in comparison to Flash and Java. This game is even able to be played on mobile devices thanks to its JavaScript origins.

Persistent Account

Persistent Account
Persistent Account

An account creation isn’t required to play Cookie Clicker. It is not necessary to create an account. creating and log-in process frees players from the arduous process of creating the account, confirming their email address then logging into the account before playing. The game, however, periodically keeps your session safe with just the aforementioned cookies. The absence of registered accounts or password-protected accounts has negatives. The act of cheating, for instance, is incredibly simple. However, cheating can allow earning a reward that sort could be used to label fraud and make this achievement more shady and less worth it. If the browser tab is open while the game is running and cookies are being added, they will keep arriving. It will show the number of cookies that you’ve got. Commonly, players opt to have the browser tab open even while performing other tasks, only to visit it periodically and spend the cookies. As opposed to games like Farmville and Cow Clicker, this means that players must remain engaged in the game to move forward, but not be required to participate actively. Every cookie, achievement upgrade, or cookie generator that a player receives comes with a visual message. Cookies that are obtained make them appear from the heavens, accomplishments and upgrades come with their unique description and images, while cookie generators get more absurd by tier since they’re enhanced with new graphic designs for the cookie generator. In addition to increasing the number of cookie worlds, The game comes with an imaginary news feed that connects to the events that occur in cookies within the player’s world. The information that a player might require to participate is clear and easily provided. The experience for the user is effortless and user-friendly. never irritating. An easy and concise presentation of game information such as revenue, expense quantities, descriptions, and general statistics is provided. The information there is no time to meet anyone who isn’t sure what to do once they get on the site.

Loop of Positive Reinforcement

Loop of Positive Reinforcement
Loop of Positive Reinforcement

Cookies are there to make a player feel comfortable about receiving them. It is rare for the game to take cookies away from players unless you buy something or the randomly appearing golden cookie appears. The player in the game has nothing to lose and nothing to gain. Based on my experience, it is great to know the number of cookies I’ve got and the number I am gaining every second. It’s a pleasure to purchase the next cookie generator or even upgrade. Every item found within the game stimulates the player’s desire and leaves one wanting to know more. How the player gets all happiness in their mind is one that’s been used for years. The process of obtaining each reward is less effort than the previous one. The distribution of rewards seems to have an exponential slope, and in the beginning, five minutes of playing showers players with a sense of satisfaction. As the game continues, these satisfying occasions diminish, and they create an opportunity for satisfaction and achievement. The point at which a player is aware of the absurdity and addiction of the game is generally the point at which it becomes difficult to play. It is my opinion that the player doesn’t consciously determine whether to end the game, as often as the brain gets overwhelmed with the sensation. It is my question what Orteil deliberately designed this addicting style if he was influenced by games that were similar to this, or if it was a game that was just fun and funny enough to create. Cookie Clicker comes with features that end the game like an honor system that grants players delicious cookies after restarting the game. Orteil is also announcing that the next update is expected to have a Dungeon-based system. In addition, the game has several extremely difficult achievement levels that are sure to keep players who have achieved their goals for some time. Is Cookie Clicker just a click ponies or will it remain? Cookie Clicker comes with features for ending the game like an honor system that gives players heavenly cookies after resetting the game. Orteil has announced that an upcoming update will include a Dungeon-based system. In addition, the game has some extremely difficult to achieve achievements that should keep successful players entertained for some time. Are Cookie Clicker an all-one-click affair or will it be around for the long haul? I hope this article will shed light on the addicting nature of Cookie Clicker. As of the writing time, I’ve been unable to discover data indicating the number of people playing Cookie Clicker but if Google Trends can be judged, the game is performing quite well for its own sake. The graph below shows that the blue peak appears throughout the year, usually around December. I would guess it is a sign of the popularity of cookies during the Christmas season. Strangely enough, a new peak occurred in September.

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